Mitsubishi Electronics FX-PCS-DU/WIN-E Model Vehicle User Manual


 
FX Series Programmable Controllers What You Should Know Before Starting Drawing 4
4-13
4.8 Cautions on screen creation in the GOT-F900 Series
This paragraph summarizes cautions on the following objects during screen creation in the GOT-F900 Series.
Have in mind the cautions.
Target models
F940WGOT-TWD-E
F940GOT-SWD-E, F940GOT-LWD-E, F940GOT-SBD-H-E, F940GOT-LBD-H-E
F930GOT-BWD-E, F930GOT-BBD-K-E
Contents
1 ) Cautions on positions in which the "Touch Key", "Number" and "Ascii" objects are arranged
2 ) Cautions on use of the touch key functions and a key code
3 ) Caution on use of "Use High quality" and "Use of 8
×
6 dot font"
4.8.1 Arrangement of "Touch Key", "Number" and "Ascii" objects
Target objects
Touch Key, Number and Ascii
Description
An object can be arranged in an arbitrary position in the unit of dot. The touch panel consists of 20
×
12 cells
each of which consists of 16
×
20 dots, and a cell is the minimum unit which recognizes touching.
If an object occupies more than a half of a cell both in the vertical and horizontal directions, the cell functions
as an effective area.
Frequent arrangement
Suppose that the character size in the vertical direction is 16 dots (H: x1) in the "Number" or "Ascii" object. If
the object is arranged so that it occupies two cells equally in the vertical direction, the object occupies 8 dots
in each of the upper cell and the lower cell. As the result, each cell is ineffective.
Cell effective
as touch key
16 dots
20 dots
Touch key
Cell ineffective
as a touch key
Ineffective
20
dots
20
dots
Ineffective
12dots
16
dots
12dots
1234
Effective
20dots
16dots
1234