FX Series Programmable Controllers Common Drawing Operations 7
7-1
7. Common Drawing Operations
This section describes the operations and the items common to the objects used to construct user screens.
7.1 Rule on object selection
Object to be displayed on the DU are classified into objects to be displayed on the screen, objects not to be
displayed on the screen and key objects.
Among the classified objects, different objects can be selected on the Screen window, the Objects Scr. dialog
box and the Key List dialog box.
In the FX-10DU-E, some of attribute objects are selected on the Screen Header dialog box.
This paragraph describes the procedure to open each window/dialog box.
Have in mind that the corresponding dialog box should be made active to create the following objects.
*1 These objects can be selected.
External output: Input from an external I/O in the FX-40DU-TK(B)
Mechanical key: Input from a mechanical switch key in the 10DU to the 40DU-TK
For handling of windows and dialog boxes on which objects can be set, refer to "9.2 Additional
functions and corresponding version of the DU".
7.1.1 Editing the objects to be displayed on the screen
Make the Screen window for the window to be created active. Objects can be selected using "Object" on the
menu bar or the object bar.
Table:7.1
Object name
Window/dialog box name
Screen window Object List dialog box Key List dialog box
Change Screen
"
*1
"
Output Indicator
"
*1
"
Overlay Screen
"
*1
"
Buzzer
"
*1
"
External output
"
Mechanical key
"
1) Object
2) Object bar
Screen window
The dialog box for the selected object is displayed.