Apple OS X Musical Table User Manual


 
Chapter 5 Work in Edit mode 61
Set oating split points
When a key range has a oating split point, the notes that dene the boundaries of the key range
ends change depending on the keys you play as you approach the boundary of the key range.
You set oating split points in the Layer Editor tab of the Channel Strip Inspector.
Floating split points can be explained using an example. If you set the Low Key of a key range
to C1, set a oating split point value of 3, then play notes immediately above C1 (for example,
the notes F1-Eb1-D1), and continue playing downward past C1 (for example, the notes
C1-Bb0-A0), the split point moves down to include those notes, up to the oating split point
value (3 semitones). If, however, you start by playing notes immediately below the Low Key (for
example, the notes G0-A0-B0) and continue playing upward past C1 (for example, the notes
C1-D1-E1), the split point moves up to include those notes, up to the oating split point value. (In
this example, C1 and D1 would be included, but not E1, which is four semitones above the Low
Key.)
Set oating split points for a layer/key range
1 In the Layer Editor tab, click the Low Key Floating value slider and drag vertically to change
the value, or double-click the current value and type a new value (the value is the number of
semitones used for the split).
2 Click the High Key Floating value slider and drag vertically to change the value, or double-click
the current value and enter a new value.
You can also create a keyboard split by adding a channel strip at the set level and adjusting
the key range of the channel strips in the patches in the set. The channel strip at the set level
takes precedence over any channel strips in patches in the set for the notes in its key range.
For information about adding a channel strip at the set level, see Add a channel strip at the set
level on page 85.
Set the velocity range
By default, the velocity of a channel strip extends from 1 to 127. You can limit the velocity range
so that the channel strip only responds when the notes you play on your controller fall between
the Min and Max values of the velocity range.
Set the velocity range for a channel strip
1 In the Channel Strips area, select the channel strip.
2 In the Channel Strip Inspector, click the Layer Editor tab.
3 In the Layer Editor, set the minimum velocity that triggers the channel strip using the Velocity
Min value slider. (Click the value and drag vertically to change the value, or double-click the value
and enter a new value.)
4 Set the maximum velocity that triggers the channel strip using the Velocity Max value slider.