Alesis S4 Stroller User Manual


 
Editing Programs
84 QuadraSynth Reference Manual
Programming Drum Sounds
To program a sound in Drum Mode, you must first enable Drum Mode for that
particular sound in the Misc. Function (see previous section). Quad Knob [4] is
always used to select a Drum (1Ñ10), regardless of which Function or Page is
selected (except Effect, Name and Misc.). For an explanation of the basics of Drum
Mode, see page 56.
When using Edit 4 mode, sounds using Drum Mode will be unavailable for editing; only
sounds not in Drum Mode will be editable in the bargraph display. If a sound is in Drum
mode, the display will show ÒdrmX,Ó whereby X is the sound number (1Ñ4).
If you enable Drum Mode for a sound while in Edit 4 mode, the QuadraSynth will
automatically switch to Edit 1 mode for that layer.
Assign Voice
The Assign Voice function is where you choose the particular sample for the selected
drum (1Ñ10). Similar to the normal Assign Voice function, sounds are divided into
groups. After selecting the group (using Quad Knob [1]), you then select the sample
within the group (using Quad Knob [2]). Here is a chart listing the various drum
samples in their respective groups.
Group
Sample
Kick Stab Kick, Dee
p
Kick, S
p
ike Kick, Fla
p
Kick, Gara
g
eKick, PillowKic, Elect Kick
Snare
Studio Snr, TurboSnare, PiccoloSnr, Cris
p
Snr, Power Snr, Dance Snr, Rimshot,
Side Stick
Hi Hat
Closed Hat, Ed
g
e Hat, O
p
en Hat, FootClosed
Toms
Hi Pwr Tom, Lo Pwr Tom, Hi Mid Tom, Mid Tom, Lo Mid Tom, Hi Flr Tom,
Floor Tom, Lo Flr Tom, Hi Slam Tom, Md Slam Tom, Lo Slam Tom, Hi Cannon,
Mid Cannon, Lo Cannon
Cymbal
C
y
m Ride, C
y
m Bell, C
y
m Crash, C
y
m China, C
y
m S
p
lash
Percus
T
y
m
p
ani, TbularBell, Asian Drum, Cabasa, Castanet, Clave, Hi
g
h A
g
o
g
o, Low
A
g
o
g
o, Hi
g
h Bon
g
o, Lo Bon
g
, Con
g
a Hi
g
h, Con
g
a Lo, Con
g
a Sla
p
, Cowbell,
Trian
g
le, Trian
g
leMt, Guiro Lon
g
, GuiroShort, Hand Cla
p
, Shaker, Maracas,
Tambourine, Timbale Hi, Timbale Lo, Lo
g
Drum, Vibrasmack, WoodBlk Hi,
WoodBlk Lo, Water
p
hone, SambaWhstl, ShortWhstl
Percus
FX
Za
p
Attk 1, Za
p
Attk 2, Za
p
Attk 3, Mini Attk, Po
p
, Po
p
Attk, Bottle Hit, Metal
Attk1, Metal Attk2, Fin
g
ersna
p
,Voice EFX1, Voice EFX2, Voice EFX3
Level
Each of the 10 drums in a sound can have its own level, pan position, and output
assignment. The function provides these controls. Use Quad Knob [1] to adjust the
selected drumÕs level (00 to 99), Quad Knob [2] to adjust pan position (<3 to >3), and
Quad Knob [3] to select the Output assignment (Main, Aux or Off). Use Quad Knob
[4] to select the drum (1Ñ10) you wish to edit.
To send a drum to an individual output, use Output in conjunction with Pan.
Example: Panning a drum full left and selecting the Aux outputs means that the drum
will appear at only the left Aux output.