Dialogic 05-0867-005 Table Top Game User Manual


 
forces the termination of a tone cc_StopTone( )
271
Name:
int cc_StopTone(devHdl, mode)
Inputs:
int devHdl
channel device handle
int mode
asynchronous/synchronous
Returns:
0 on success
<0 on failure
Includes:
cclib.h
Category:
Global Tone Generation
Mode:
asynchronous/synchronous
Technology:
BRI/SC
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Description
The cc_StopTone( ) function forces the termination of a tone that is currently
playing on a channel. The function forces a channel that is in the playing state to
become idle. Running the cc_StopTone( ) function asynchronously initiates the
function without affecting processes on other channels. Running this function
synchronously within a process does not block other processing, allowing other
processes to continue to be serviced.
The cc_StopTone( ) function allows the application to stop the playing of user-
defined tones only. This command cannot be used to stop the playing of the
firmware-applied call progress tones. The firmware-applied call progress tones
and user-defined tones operate independently, except that when the firmware is
playing a call progress tone, the application may not play a user-defined tone on
the same channel at the same time.
Parameter Description
devHdl:
Specifies the channel device handle that was obtained when
the channel was opened using cc_Open( ).
mode:
Specifies whether to run the function asynchronously
(EV_ASYNC) or synchronously (EV_SYNC).
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Termination Events
CCEV_STOPTONE - indicates that the tone was successfully stopped and
the channel was returned to the idle state.
CCEV_STOPTONEFAIL - indicates that the request to stop a tone and return
the channel to the idle state failed.